Hole One: The Big Drop
Start off BIG. Two floors up and overlooking the course you must ensure your ball climbs the steep incline and makes it way down to the green below.
Hole Two: Stepping Stones
Super simple… As long as you can get the ball up the ramp!
Hole Three: Aylah-Rose’s Hole
Making your way around the corner, be sure to avoid any of the obstacles on the green to make the final putt as easy as possible.
Hole Four: Walter’s Burrow
If you can thread it between Walter’s legs, you’re in for a hole in one.
Hole Five: Through the middle
Precision is key here! Squeezing the ball through the tight gap could score you a hole-in-one.
Hole Six: The Steps
You’ll need just the right amount of power to nail this shot.. too much and you’ll over shoot, too little and the ball will come rolling straight back down the hill!
Hole Seven: Going Underground
Make your way back down the slope as the ball disappears through the mole tunnels underground. Will luck be on your side?
Hole Eight: The Hole in the Wall
Hit the ball up the slope and watch it disappear into the wall. If luck is on your side it’ll emerge just a shot away from the hole, otherwise you’ll have to take a few more to get it putted.
Hole Nine: The Halfpipe
Give it some welly! You’ll need a powerful shot to get the ball up not one, but two steep inclines, and land in a good position to putt the ball in.
Hole Ten: Tricky Tenth
You’ll need a good aim to hit the ball through one of the two holes at the top of the steep hill. An accurate shot will leave you in prime position to tap the ball into the hole.
Hole Eleven: Fly Me to the Moon
Hit the ball down the long slope but don’t undershoot or it might not make it all the way down!
Hole Twelve: Avengers’ Drop
Tee off from the upper level and hit the ball through the hole, it will emerge on the level below, but which pipe will it come out of? Will you be in perfect putting position? or have to take more shots?
Hole Thirteen: Unlucky For Some
Hit the ball straight and you won’t go far wrong!
Hole Fourteen: The Valley
Two deceptively tricky rises to manage on the way to the hole.
Hole Fifteen: U-Turn
With no clear shot from the tee to the hole, you have to thread the ball past the hole and back again.
Hole Sixteen: Three-Rise Challenge
Brand new hole! Over a hump, use the banking to your advantage, then over the mound and into the hole
Hole Seventeen: Checkmate
Hit the ball up the slope and around the corner, where it will twist and turn through the chess pieces before landing near the hole (hopefully!)
Hole Eighteen: Loop-de-Loop
You’ll need to get the ball through the loop-de-loop to conquer this one!